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gps: Added export functions for custom logic #517
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…ed for teams The reason for this pull request is because the resource did not work the way I wanted it to. Only after I had a closer look at the code I realized that you can configure the resource in the meta.xml. Because I wanted the playerblips resource to take over the team colors that I have in my code, but that didn't happen. And since the server log said to activate the playercolors resource, I did it, but it didn't help. Only after I deactivated the playercolors resource and set "use_team_colors" to "true" did it work as expected. Anyway, the playercolors resource only makes sense if you want to have random player nametag colors, which makes no sense for a team, since a team can only have one color.
…splayed although it was not true and displayed on every player spawn
…ed and unnecessary assignment removed
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This pull request adds a description so that you know what the resource can do and how to use it.
It also adds export functions that other resources can use so that you can implement custom logic. You can read more about this in the
meta.xml
.I think the gps resource is an underrated resource because it has powerful functions.
For example, with custom logic you could have an NPC vehicle drive from point A to point B. You can get the real distance from point A to point B. You can decide for yourself when a path is displayed in the HUD mini map and when it should no longer be displayed.